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Mario's taunt from Melee, summoning either a fireball or a Megavitamin that has a damaging hitbox. Practical Taunt: His down taunt is now Dr.For Mario, his Z-secret alt is his Western Land attire from Mario Party 2, and his R-secret alt is the shades and beach shirt he can wear in Super Mario Sunshine. Every fighter in Project+ gets two hidden costumes, selected by holding down either the Z button or the R button on the fighter select screen.He also gains his Builder Mario outfit from Super Mario Maker with two additional recolors to complete the Team Battle set. In Project+, his Wario-inspired alt returns, and his Dr.Mario's five costumes from Melee-the default, the three team colors, and the black "Unlicensed Doctor" alt. In the transition from Brawl to PM, Mario lost his Wario-inspired costume to make room for Dr.Mythology Gag: Prior to version 3.5, Mario Tornado had star graphics that references the Star Spin from Super Mario Galaxy.Meteor Move: Forward-aerial has a Doctor Mario hitbox and a Melee Mario hitbox.His only real cons are his average tech speed and his lack of niche gameplay (traded for versatility). Jack-of-All-Stats: He has a versatile combo game, a multi-use cape, average weight, average wavedash length, and is overall able to handle most opponents.Fireballs: His neutral special has a range in-between Melee Mario's fireballs and Doctor Mario's pills.Drop the Hammer: His Builder Mario costume swaps out the fireballs in place of hammers similar to the Hammer Suit.Justified because Mario in Project M combines the best of Mario and Dr. He was a completely separate character in Melee, but is now relegated to being an alternate costume here. Mario's scrubs are now an alternate costume as well. For example, his forward aerial is like Doc's strong hit (at the beginning) and Mario's meteor-punch (towards the end).
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Composite Character: He has a combination of the best traits of the Melee incarnations of him and Dr.Badass in a Nice Suit: PMEX Remix gives him his wedding tuxedo from Super Mario Odyssey as an alternate costume.Mario alternate costume, complete with changing his fireballs to pills. I think buff and attack is better at resolving a situation while buff and guard can be an effective deterrent but could leave you with exactly the same situation next turn unless you can bring supporting terminators to bear.Mario has the best of the Melee versions of him and Dr. Those +1 melee till death cards are nice. Conversely, I've taken them down relatively easily too. Attacking a buffed, guarded melee terminator that has an Apothacary behind him can be suicide. I reckon he killed 10 to 15 GS just with his power-sword, it was pretty awesome. After two turns there was a massive pile of GS's in the square in front of him.
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I played a game shortly after I got it, while still leaning the mechanics, and tried to take down a lone sargeant in a corridor. At least with those cards that buff attacks YOU get to choose to attack so a melee does take place when the odds are stacked for you.
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If you buff your melee terminator (sarge etc) with cards and put him on guard, often the AI will not chance an attack against him because of the odds, despite having large numbers around.